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・ The Wheel
・ The Wheel (Law & Order)
・ The Wheel in Space
・ The Wheel of Darkness
・ The Wheel of Fire (Babylon 5)
・ The Wheel of Hurt
・ The Wheel of Ice
・ The Wheel of Life
・ The Wheel of Life (1942 film)
・ The Wheel of Life (film)
・ The Wheel of Love and Other Stories
・ The Wheel of the Law
・ The Wheel of Time
・ The Wheel of Time (album)
・ The Wheel of Time (video game)
The Wheel of Time Collectible Card Game
・ The Wheel of Time Roleplaying Game
・ The Wheel on the School
・ The Wheel Spins
・ The Wheel Store
・ The Wheel – Supporting Voluntary Activity in Ireland
・ The Wheelbarrow song
・ The Wheeler Dealers
・ The Wheeler Report
・ The WheelHouse
・ The Wheels
・ The Wheels of Chance
・ The Wheels of Chance (film)
・ The Wheels of If
・ The Wheels of If and Other Science Fiction


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The Wheel of Time Collectible Card Game : ウィキペディア英語版
The Wheel of Time Collectible Card Game

''The Wheel of Time: Collectible Card Game'' is a collectible card game based on Robert Jordan's The Wheel of Time fantasy series, published by Precedence Entertainment (which closed its doors April 2002).
''The Wheel of Time'' was somewhat unique among contemporary CCG's, because the game required a play mat with tokens and customised six-sided dice to play it. It uses some similar game mechanics to the ''Babylon 5 Collectible Card Game'' and the ''Tomb Raider Collectible Card Game'', which were also published by Precedence.
== Quick overview of the game ==
Opposing players represent the forces of good or evil and reenact the epic struggle for victory as told in Jordan's books.
While building up forces in the form of supporting characters and troops, and enhancing them with powerups, the player tries to weaken the opponent by hampering them with effects and inflicting damage during battles. These battles are fought over "challenges", missions that each player can initiate. The winner of the challenge receives a specific reward as specified by the challenge. The dice are used to generate four different kind of abilities, needed for recruiting characters, doing damage, and generating support or opposition during the challenges and the Last Battle.
Players try to obtain dominance by controlling the "Pattern", which is accomplished by winning the Pattern challenge that is initiated each turn. Dominance gives a player the advantage of knowing what the opponent does before acting himself. When the Pattern is filled with 20 tokens, the game's final act commences: The Last Battle. All characters and troops able to fight must enter the battleground for this epic clash. Rounds of battle are fought until one player has generated more than five support over the opponent's total opposition; that player wins the game. The other way to win is by eliminating the opponent's starting character.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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